﻿using System;
using System.Collections.Generic;
using System.Text;

namespace IceDog.DNL.CSharp.DesignPattern.DecoratorPattern.LOLHero
{
    /// <summary>
    /// 盲僧
    /// </summary>
    public class BlindMonk:Hero
    {
        public BlindMonk()
        {
            Name = "Blind Monk";
            Type = "Physical Attack";
        }
    }
}
